Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (2024)

Table of Contents

  • Spotlight Cache
  • Strengths and Weaknesses
  • The Verdict
  • Silver Surfer
  • Thanos
  • Beast
  • Sera
  • Bonus: Hit Monkey
  • Variants
  • Closing Thoughts

Phastos is the fourth Spotlight card for the June 2024 Season, The Celestials’ Finest. It is a 3-Cost, 3-Power card that reads: On Reveal: Give each card in your deck -1 Cost or +2 Power. Today, we will take a deeper look at the new card and, of course, the best decks to try it out in.

Phastos

On Reveal: Give each card in your deck -1 Cost or +2 Power.

Series 5 Ultra Rare – Collection Level 486+ (Pool 5)

view card details Decks with Phastos

Spotlight Cache

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Series 5 cards can be purchased for 6,000 Collector’s Tokens from the Token Shop initially as a Weekly Spotlight card, or opened as one of the featured cards in the Spotlight Caches that are found every 120 Levels on the Collection Level Track after Collection Level 500 (until the next new card releases the following week).

Spotlight Cache Week of June 25, 2024: Are Phastos, Spider-Ham, and Corvus Glaive Worth It?

Strengths and Weaknesses

Phastos is the latest card to compete at the 3-Cost slot. This one is simple on paper, but it has a wide range of outcomes. He provides a buff to the cards in your deck in the form of either +2 power or -1 cost. He only applies one or the other at random to each card, but both of these effects have been proven to have value in Marvel Snap. So, is it too random? Is it too big a hit to play this card with uncertain outcomes afterwards? Or are we about to see another card released that feels like it should be in every deck?

Nakia

On Reveal: Give all cards in your hand +1 Power.

Collection Level 222-474 (Pool 2)

view card details Decks with Nakia

Okoye

On Reveal: Give every card in your deck +1 Power.

Collection Level 222-474 (Pool 2)

view card details Decks with Okoye

First, let’s look at the actual impact of playing the card. If you play it on Turn 3 you get:

  • Turn 4 card draw: -1 cost or +2 power
  • Turn 5 card draw: -1 cost or +2 power
  • Turn 6 card draw: – 1 cost or +2 power

When listed out like this you can see the impact a little more clearly. The impact lowers as you play the card later into the game as well. Obviously, – 1 cost is superior in Marvel Snap since it will allow you to play more cards, so the RNG of what you hit is combined with being unsure of which effect you will get. This creates a lot of limitation on where this card may find success, but it’s hard to argue that Phastos doesn’t provide value and options when played on Turn 3.

If the buffs were why you wanted to play the card, Nakia on Turn 3 can hit more cards than Phastos for the same investment. Okoye on Turn 2 also hits more cards than him, and for one energy less. Neither of these cards have been able to hold down a spot in decks for some time, though, as the +1 power just isn’t enough for the investment the cards cost to play. Phastos can low-roll from cost reduction to +2 power, but it’s on fewer cards and without as much control on the outcome. This seems to make him a better version of these cards, and the lack of success of these two cards has demonstrated that the cost reduction is what might be missing.

Silver Surfer

On Reveal: Give your other 3-Cost cards +2 Power.

Collection Level 486+ (Pool 3)

view card details Decks with Silver Surfer

Brood

On Reveal: Add 2 Broodlings here with the same Power.

Collection Level 486+ (Pool 3)

view card details Decks with Brood

Silver Surfer is the one clear home for the card. Both effects synergize with the game plan, which makes the low roll of hitting the power buff not a negative. Whether this is actually enough to make its way into Silver Surfer as a core piece is questionable due to the above. One thing it will do is throw off the opponent’s ability to be certain on the power output you have. This could be huge at certain levels of play, and that could be a reason for Phastos to become a mainstay Silver Surfer card.

Sera

Ongoing: Cards in your hand cost 1 less. (minimum 1)

Collection Level 486+ (Pool 3)

view card details Decks with Sera

Mobius M. Mobius

Ongoing: Your Costs can’t be increased. Your opponent’s Costs can’t be reduced.

Series 4 Rare – Collection Level 486+ (Pool 4)

view card details Decks with Mobius M. Mobius

Sera-style decks could be another direction for Phastos. These would be focused on the reactive game plan and be filled with cards that are better with -1 cost anyway. This allows for your plays in the early game to set up your hand for the final turn. Mobius M. Mobius would be a big hit to this deck, but any deck that wants some cost reduction can potentially be a home for Phastos to be played on Turn 3.

Sasquatch

Costs 1 less for each card you played last turn.

Series 5 Ultra Rare – Collection Level 486+ (Pool 5)

view card details Decks with Sasquatch

Mockingbird

Costs 1 less for each of your cards in play that didn’t start in your deck.

Series 5 Ultra Rare – Collection Level 486+ (Pool 5)

view card details Decks with Mockingbird

Sage

On Reveal: +2 Power for each different Power among all other cards here.

Series 5 Ultra Rare – Collection Level 486+ (Pool 5)

view card details Decks with Sage

Mysterio

As you play this, play Illusions to other locations. Disguise this as an Illusion until the game ends.

Collection Level 486+ (Pool 3)

view card details Decks with Mysterio

The final direction that can make use of the buffs and cost reduction on almost any card in the deck is the Bounce deck. On Turn 3, Phastos will provide a lot of value, and then you can potentially replay him later to make your final draws supercharged.

Still, it is much better on Turn 3 than any other turn. The ceiling here is really high depending on what he hits, but the floor is drawing Phastos on Turn 5 or 6. Whether this trade off is worthwhile over playing a more consistent version is the question that will be answered once the card releases.

Arishem

At the start of the game, +1 Max Energy. Shuffle 12 random cards into your deck.

None

view card details Decks with Arishem

Thanos

Starts in your opening hand and shuffles the six Infinity Stones into your deck.

Series 5 Ultra Rare – Collection Level 486+ (Pool 5)

view card details Decks with Thanos

The cost reduction is not limited to 1, so Phastos can hit Infinity Stones and make them 0-Cost cards. This may be a huge buff to Thanos decks as they stand now. Allowing you to get easy extra value from the Stones and activate Thanos more often is just what the archetype needs to reclaim some of its lost strength.

Although I try not to predict forward too often with these articles, Arishem is another potential deck that may appreciate Phastos. This deck would get the extra benefits and can still run Quinjet for even more cost reduction.

The Verdict

What might be surprising here is the conclusion. When not played on Turn 3, the impact of this card is too low on paper. Combined with the randomness of what cards are impacted, I think it just might not do enough in most decks consistently.

However, at some levels of play the randomness may be a strength because it can throw off what can be done with the final turns of the game. Players who can adjust to the variance of what the card provides may find that he over-performs for them.

Phastos has a really high chance of being a staple Silver Surfer card, but outside of this application other decks may not find enough consistent value to play him in place of a card that synergizes with the rest of their game plan. Thanos is the other style of deck that may make Phastos a core piece, but it is unlikely that Phastos is going to bring about some new archetypes due to the randomness.

**Arishem is on its way though…. which could be another potential home for the card in the very near future. **

Pre-Release Score:

Rating: 7 out of 10.

Silver Surfer

Silver Surfer

Created by SafetyBlade

, updated 7 days ago

2x Collection Level 18-214 (Pool 1)

1x Collection Level 222-474 (Pool 2)

3x Collection Level 486+ (Pool 3)

1x Series 4 Rare – Collection Level 486+ (Pool 4)

5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)

3

Cost

0-
1
2
3
4
5+

3.5

Power

0-
1
2
3
4
5+

Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (115) Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (116)

Silver Surfer almost builds itself at the moment, with the only real question being what cards you own. Brood, Absorbing Man, Hope Summers, and Sebastian Shaw are the core, and all of these cards are better with -1 cost or +2 power. If you own Mockingbird, building with her in the deck is currently the stronger direction on average. If you don’t own her, going with a deck that is slanted towards Sera and using Phastos for extra ramp instead may be the way to consider.

Surfer Tech

Created by SafetyBlade

, updated 7 days ago

1x Collection Level 18-214 (Pool 1)

1x Collection Level 222-474 (Pool 2)

7x Collection Level 486+ (Pool 3)

3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)

2.9

Cost

0-
1
2
3
4
5+

2.8

Power

0-
1
2
3
4
5+

Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (130) Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (131)

Thanos

Go Big

Created by SafetyBlade

, updated 7 days ago

1x Collection Level 486+ (Pool 3)

1x Series 4 Rare – Collection Level 486+ (Pool 4)

10x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)

4.3

Cost

0-
1
2
3
4
5+

6

Power

0-
1
2
3
4
5+

Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (145) Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (146)

For Thanos, I’m opting to start with a full stats build and then adjust from here. As mentioned above, the Stones have a chance of being free after Phastos and then you can cycle with them. This may bring Mockingbird and Sasquatch down considerably, which would then allow for more stats to be dropped with ease. There’s likely some balance of tech cards that is required to be inserted, but starting here and adjusting should be a strong direction when the card comes out. 0-Cost Infinity Stones could also be very good with Blink.

Beast

Bounce

Created by SafetyBlade

, updated 7 days ago

2x Collection Level 18-214 (Pool 1)

5x Collection Level 486+ (Pool 3)

2x Series 4 Rare – Collection Level 486+ (Pool 4)

3x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)

2

Cost

0-
1
2
3
4
5+

1.6

Power

0-
1
2
3
4
5+

Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (160) Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (161)

Phastos in Bounce is once again an exercise of trying him with an all-out build and seeing what tech cards you need to slot in. Here, most the cards benefit from both the extra power and the cost reduction, either by helping your Hit Monkey or simply becoming legitimate threats on their own. Also, bouncing Phastos can be a big play since hitting the effect a second time can make your final draw a powerplay in this deck.

Sera

Actual Sera Tech Deck

Created by SafetyBlade

, updated 7 days ago

1x Collection Level 18-214 (Pool 1)

2x Collection Level 222-474 (Pool 2)

4x Collection Level 486+ (Pool 3)

5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)

3.1

Cost

0-
1
2
3
4
5+

3.7

Power

0-
1
2
3
4
5+

Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (175) Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (176)

This is an actual Sera Tech deck! Here you have Invisible Woman to hide some of the key tech cards, and you can use Ms. Marvel for power. Then you simply counter your opponents with the classic Sera Control style that many still pine over. Phastos helps make this all cheaper to play or pack more of a punch so you don’t need to combine the deck with other shells like Ronan the Accuser.

Bonus: Hit Monkey

Invisible Hit

Created by SafetyBlade

, updated 7 days ago

1x Collection Level 18-214 (Pool 1)

2x Collection Level 222-474 (Pool 2)

3x Collection Level 486+ (Pool 3)

1x Series 4 Rare – Collection Level 486+ (Pool 4)

5x Series 5 Ultra Rare – Collection Level 486+ (Pool 5)

2.8

Cost

0-
1
2
3
4
5+

3

Power

0-
1
2
3
4
5+

Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (190) Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (191)

Working through the decks, I found one combo that may be able to return: Invisible Woman into Hit Monkey. This allows for some sneaky hidden tech plays as well as setting up Hit Monkey on Turn 3 or 4 and benefiting from dropping your hand on Turn 6. This style of play has fallen by the wayside for some time, but the extra cost reduction may be what it needs to be competitive again.

Variants

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Closing Thoughts

Phastos is an interesting card that may become some players’ favorite card, and I think it is likely “playable” in a lot of places. However, the decks that can make the most consistent use of the effects are limited, and he may end up not meeting the expectations of the community.

Good Luck, Have Fun, and Stay Safe!

Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone (2024)

FAQs

Best Phastos Decks to Try on Day 1 and Strategy Guide - Marvel Snap Zone? ›

Best Cards to Win a Location

In Marvel Snap, loner cards like Namor, Galactus, and Attuma are ideal for one-card wins. These characters benefit from having no in-lane support, making them stronger options for empty locations.

What is the best control deck in Marvel Snap? ›

Decks
DeckGamesWin %
Asgard Control38160.89%
Jublink Tempo21446.73%
Anti pool 24461.36%
ZIO BARONETTO (mill)4035.0%
6 more rows

What is the best way to win a location with one card in Marvel Snap? ›

Best Cards to Win a Location

In Marvel Snap, loner cards like Namor, Galactus, and Attuma are ideal for one-card wins. These characters benefit from having no in-lane support, making them stronger options for empty locations.

How to get series 5 cards in Marvel Snap? ›

How to earn Series 5 cards:
  1. There is a 0.25% chance to open a Series 5 card from Collector's Caches and Collector's Reserves (can be earned before completing Series 3 or 4)
  2. Series 5 cards cost 6000 Collector's Tokens in the Token Shop.

How to get series 4 cards in Marvel Snap? ›

There are currently 14 cards in Series 4. How to earn Series 4 cards: There is a 2.5% chance to open a Series 4 card in Collector's Caches and Collector's Reserves (can be earned before completing Series 3) Series 4 cards cost 3000 Collector's Tokens in the Token Shop.

What is the rarest card in Marvel Snap? ›

The rarest cards in Marvel Snap belong to Series 4 and 5, with examples being Absorbing Man, Shuri, Thanos, and She-Hulk.

How do you get cards after 500 Marvel Snap? ›

After Collection Level 500, you're no longer guaranteed to unlock a random pool 3 mystery card once you reach specific collection levels. Instead, you'll unlock and open up Collector's Caches, which have a chance of containing a new card but can also include upgrade materials, in-game currency, or other bonuses.

What is the most efficient use of money in Marvel Snap? ›

Just like the Fast Upgrade option mentioned above, the return on investment isn't favorable. If you channel your Marvel Snap Credits into card upgrades and avoid the Fast Upgrade option, you'll be getting the most out of the currency. Just be prepared to slow down the spending the longer you play the game.

What is big bad in Marvel Snap? ›

In Marvel Snap, Big Bad cards are Series 5 heroes that won't drop to lower Series. Although all cards eventually become accessible through Monthly Series Drops, the Big Bad characters remain in the same Pool and retain their worth.

Does everyone start with the same cards in Marvel Snap? ›

Master Duel, or Hearthstone, players have a choice of starting decks to choose from, whereas Marvel Snap gives everyone access to the same small pool of cards, each one based on a popular comic book hero or villain.

How do you farm cards in Marvel Snap? ›

So what is the fastest way to collect cards in Marvel Snap? The simple answer is to just play the game. Earning boosters and upgrading cards with them helps players move through the Collection Levels, unlocking cards along the way, while also enabling further upgrades.

What level do you unlock all Marvel Snap cards? ›

So, with all those things under consideration, the average Collector's Level you'll need to hit before you get all pool 3 cards is somewhere in the 2,600-3,600 range.

What pool is Echo Marvel Snap? ›

Stats based on the Latest Patch, from Ranks 10-79 in Pool 3+. Echo is a MARVEL SNAP card that costs 1 energy and has 2 power.

What's the best Marvel Snap card? ›

What are the best Marvel Snap cards?
Marvel Snap archetypeBest Marvel Snap cards
On revealSilver Surfer, Gambit, Ultron, Brood, Iron Lad
OngoingOnslaught, Sera, Patriot, Blue Marvel, Mystique, Wong
TechThanos, Shang-Chi, Scorpion, Ice Man, Sera, High Evolutionary, Nico Minoru
No abilityThe Hulk, The Thing
3 more rows
May 28, 2024

How do you play control in Marvel Snap? ›

How to Play. Control decks aim to mix points and counter cards in order to deny what the opponent tried to build during the course of a match. Ideally, Control decks will be able to win one location through points and focus on turning another one around on the last turn of play.

How do you control priority in Marvel Snap? ›

Simply put, priority is which player's cards flip first.

If there is a tie, it is based upon who has the highest power overall. Even further if there is equal power, and equal locations then it's a 50/50-coin flip. This also happens on turn one of each game of Marvel Snap.

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